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Unreal Engine C++ API Reference > Plugins > MIDIDevice
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UMIDIDeviceControllerBase
- UMIDIDeviceController
References
Module | MIDIDevice |
Header | /Engine/Plugins/Runtime/MIDIDevice/Source/MIDIDevice/Public/MIDIDeviceController.h |
Include | #include "MIDIDeviceController.h" |
Syntax
UCLASS&40;BlueprintType&41;
class UMIDIDeviceController : public UMIDIDeviceControllerBase
Variables
Type | Name | Description | |
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int32 | DeviceID | The unique ID of this device |
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FString | DeviceName | The name of this device. This name comes from the MIDI hardware, any might not be unique |
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int32 | MIDIBufferSize | Size of the MIDI buffer in bytes |
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FOnMIDIEvent | OnMIDIEvent | Register with this to find out about incoming MIDI events from this device |
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void * | PMMIDIInputStream | The PortMidi stream used for MIDI input for this device |
Destructors
Type | Name | Description | |
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Destructor that shuts down the device if it's still in use |
Overridden from UMIDIDeviceControllerBase
Type | Name | Description | |
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FString | The name of this device. This name comes from the MIDI hardware, any might not be unique | |
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int32 | Size of the MIDI buffer in bytes | |
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void | Called every frame by UMIDIDeviceManager to poll for new MIDI events and broadcast them out to subscribers of OnMIDIEvent. | |
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void | Called during destruction to clean up this device. Don't call this directly. | |
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void | StartupDevice
(
const int32 InitDeviceID, |
Called from UMIDIDeviceManager after the controller is created to get it ready to use. |