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Unreal Engine C++ API Reference > Plugins > MIDIDevice
References
Module | MIDIDevice |
Header | /Engine/Plugins/Runtime/MIDIDevice/Source/MIDIDevice/Public/MIDIDeviceManager.h |
Include | #include "MIDIDeviceManager.h" |
Syntax
USTRUCT&40;BlueprintType&41;
struct FFoundMIDIDevice
Variables
Type | Name | Description | |
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bool | bCanReceiveFrom | True if the device supports sending events to us |
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bool | bCanSendTo | True if the device supports receiving events from us |
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bool | bIsAlreadyInUse | Whether the device is already in use. |
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bool | bIsDefaultInputDevice | True if this is the default MIDI device for input on this system |
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bool | bIsDefaultOutputDevice | True if this is the default MIDI device for output on this system |
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int32 | DeviceID | The unique ID of this MIDI device |
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FString | DeviceName | The name of this device. This name comes from the MIDI hardware, and might not be unique |