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Unreal Engine C++ API Reference > Plugins > LoginFlow > FLoginFlowManager
- ILoginFlowManager::AddLoginFlow()
- FLoginFlowManager::AddLoginFlow()
References
Module | LoginFlow |
Header | /Engine/Plugins/Online/OnlineFramework/Source/LoginFlow/Public/LoginFlowManager.h |
Include | #include "LoginFlowManager.h" |
Source | /Engine/Plugins/Online/OnlineFramework/Source/LoginFlow/Private/LoginFlowManager.cpp |
virtual bool AddLoginFlow
&40;
FName OnlineIdentifier,
const FOnDisplayPopup & InPopupDelegate,
const FOnDisplayPopup & InCreationFlowPopupDelegate,
bool bPersistCookies,
bool bConsumeInput
&41;
Remarks
Register an online subsystem with the login flow factory (call at startup) whether or not the login flow was successfully added
Parameters
Name | Description |
---|---|
OnlineIdentifier | online subsystem identifier requiring a login flow UI |
InPopupDelegate | external delegate to receive widgets from the login flow |
InCreationFlowPopupDelegate | external delegate to receive widgets from the account creation flow |
bPersistCookies | let the global web context manage cookies, or keep them in memory only |
bConsumeInput | whether or not input, not handled by the widget, should be consumed an not bubbled up |