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Daniel Holden's "Exact Damper" described here https://theorangeduck.com/page/spring-roll-call.
| Name | FVectorDamper |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/Animation/Locomotor/Source/Locomotor/Public/LocomotorCore.h |
| Include Path | #include "LocomotorCore.h" |
Syntax
struct FVectorDamper
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CurrentValue | FVector | LocomotorCore.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FVector GetCurrentValue() |
LocomotorCore.h | ||
void Reset
(
const FVector& InValue |
LocomotorCore.h | ||
const FVector & Update
(
const FVector& TargetValue, |
LocomotorCore.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static float FastNegExp
(
float x |
LocomotorCore.h |