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API > API/Plugins > API/Plugins/Locomotor
| Name | FSpineSettings |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/Animation/Locomotor/Source/Locomotor/Public/RigUnit_Locomotor.h |
| Include Path | #include "RigUnit_Locomotor.h" |
Syntax
USTRUCT ()
struct FSpineSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSpineSettings() |
RigUnit_Locomotor.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PitchAngleMax | float | Default is 30. The maximum angle (in degrees) to lean the spine in the direction of travel. | RigUnit_Locomotor.h |
|
| PitchDamping | float | Default is 0.9. Typical range is 0-2. Higher values cause spine leaning to dampen quickly. | RigUnit_Locomotor.h |
|
| PitchStiffness | float | Default is 150.0. Typical range is 1-200. Higher values cause spine to lean more rapidly towards target direction. | RigUnit_Locomotor.h |
|
| SpineBone | FRigElementKey | The base spine bone. Usually directly below the Pelvis bone. The bone that rotates to lean the whole spine. | RigUnit_Locomotor.h |
|