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API > API/Plugins > API/Plugins/Locomotor
| Name | FLocomotorFootSettings |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/Animation/Locomotor/Source/Locomotor/Public/LocomotorCore.h |
| Include Path | #include "LocomotorCore.h" |
Syntax
struct FLocomotorFootSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CollisionRadius | float | The radius in cm to avoid feet penetrations | LocomotorCore.h | |
| FootSetIndex | int32 | The index of the set this foot belongs to | LocomotorCore.h | |
| MaxHeelPeel | FVector | Default is (0, 0, 50). The max rotation to peel the heel before lift off. This is in the local space of the ankle bone. | LocomotorCore.h | |
| StaticLocalOffset | FVector | Applies a static offset that shifts feet in the local space of the foot bone in the reference pose | LocomotorCore.h | |
| StaticPhaseOffset | float | Either 0.0f or 0.5f depending on order in set (alternates Left/Right/Left/Right with values 0 / 0.5 / 0 / 0.5 etc...) | LocomotorCore.h |