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API > API/Plugins > API/Plugins/Locomotor
| |
|
| Name |
FFootSettings |
| Type |
struct |
| Header File |
/Engine/Plugins/Experimental/Animation/Locomotor/Source/Locomotor/Public/RigUnit_Locomotor.h |
| Include Path |
#include "RigUnit_Locomotor.h" |
Syntax
USTRUCT ()
struct FFootSettings
Constructors
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| AnkleBone |
FRigElementKey |
The bone at the END of the limb (typically the BALL of the foot). This is where the output goal originates. |
RigUnit_Locomotor.h |
|
| CollisionRadius |
float |
|
RigUnit_Locomotor.h |
|
| MaxHeelPeel |
FVector |
Default is (0, 0, 50). The max rotation to peel the heel before lift off. This is in the local space of the ankle bone. |
RigUnit_Locomotor.h |
|
| StaticLocalOffset |
FVector |
Applies a static offset that shifts feet in the local space of the foot bone in the reference pose |
RigUnit_Locomotor.h |
|
Functions
Public