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API > API/Plugins > API/Plugins/Locomotor
| Name | FFootSettings |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/Animation/Locomotor/Source/Locomotor/Public/RigUnit_Locomotor.h |
| Include Path | #include "RigUnit_Locomotor.h" |
Syntax
USTRUCT ()
struct FFootSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FFootSettings() |
RigUnit_Locomotor.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AnkleBone | FRigElementKey | The bone at the END of the limb (typically the BALL of the foot). This is where the output goal originates. | RigUnit_Locomotor.h |
|
| CollisionRadius | float | RigUnit_Locomotor.h |
|
|
| MaxHeelPeel | FVector | Default is (0, 0, 50). The max rotation to peel the heel before lift off. This is in the local space of the ankle bone. | RigUnit_Locomotor.h |
|
| StaticLocalOffset | FVector | Applies a static offset that shifts feet in the local space of the foot bone in the reference pose | RigUnit_Locomotor.h |
|