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API > API/Plugins > API/Plugins/LocalizableMessageBlueprint
BlueprintFunctionLibrary for LocalizableMessage
| Name | ULocalizableMessageLibrary |
| Type | class |
| Header File | /Engine/Plugins/Experimental/LocalizableMessage/Source/LocalizableMessageBlueprint/Public/LocalizableMessageLibrary.h |
| Include Path | #include "LocalizableMessageLibrary.h" |
Syntax
UCLASS (MinimalAPI)
class ULocalizableMessageLibrary : public UBlueprintFunctionLibrary
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintFunctionLibrary → ULocalizableMessageLibrary
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FText Conv_LocalizableMessageToText
(
UObject* WorldContextObject, |
Conversion function from LocalizableMessage to FText. | LocalizableMessageLibrary.h |
|
static bool IsEmpty_LocalizableMessage
(
UPARAM(ref) const FLocalizableMessage& Message |
Returns true if the message is empty | LocalizableMessageLibrary.h |
|
static void Reset_LocalizableMessage
(
UPARAM(ref) FLocalizableMessage& Message |
Resets the Localizable Message | LocalizableMessageLibrary.h |
|