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API > API/Plugins > API/Plugins/Lobby > API/Plugins/Lobby/FLobbyPlayerStateInfoArray
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ALobbyBeaconPlayerState * GetPlayer
(
const FUniqueNetIdRepl& UniqueId |
Get an existing player | LobbyBeaconState.h | |
ALobbyBeaconPlayerState * GetPlayer
(
const AOnlineBeaconClient* ClientActor |
Get an existing player | LobbyBeaconState.h |
GetPlayer(const FUniqueNetIdRepl &)
Description
Get an existing player
| Name | GetPlayer |
| Type | function |
| Header File | /Engine/Plugins/Online/OnlineFramework/Source/Lobby/Public/LobbyBeaconState.h |
| Include Path | #include "LobbyBeaconState.h" |
| Source | /Engine/Plugins/Online/OnlineFramework/Source/Lobby/Private/LobbyBeaconState.cpp |
ALobbyBeaconPlayerState * GetPlayer
(
const FUniqueNetIdRepl & UniqueId
)
player state representation of an existing player
Parameters
| Name | Remarks |
|---|---|
| UniqueId | unique id for the player of interest |
GetPlayer(const AOnlineBeaconClient *)
Description
Get an existing player
| Name | GetPlayer |
| Type | function |
| Header File | /Engine/Plugins/Online/OnlineFramework/Source/Lobby/Public/LobbyBeaconState.h |
| Include Path | #include "LobbyBeaconState.h" |
| Source | /Engine/Plugins/Online/OnlineFramework/Source/Lobby/Private/LobbyBeaconState.cpp |
ALobbyBeaconPlayerState * GetPlayer
(
const AOnlineBeaconClient * ClientActor
)
player state representation of an existing player
Parameters
| Name | Remarks |
|---|---|
| ClientActor | beacon actor for the player of interest |