Navigation
API > API/Plugins > API/Plugins/Lobby
Inheritance Hierarchy
- FFastArraySerializerItem
- FLobbyPlayerStateActorInfo
References
| Module | Lobby |
| Header | /Engine/Plugins/Online/OnlineFramework/Source/Lobby/Public/LobbyBeaconState.h |
| Include | #include "LobbyBeaconState.h" |
Syntax
USTRUCT ()
struct FLobbyPlayerStateActorInfo : public FFastArraySerializerItem
Remarks
Replication structure for a single beacon player state
Variables
| Type | Name | Description | |
|---|---|---|---|
| TObjectPtr< ALobbyBeaconPlayerState > | LobbyPlayerState | Actual player state actor |
Constructors
| Type | Name | Description | |
|---|---|---|---|
| Constructors. | |||
FLobbyPlayerStateActorInfo
(
ALobbyBeaconPlayerState* InPlayerState |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | PostReplicatedAdd
(
const FLobbyPlayerStateInfoArray& InArraySerializer |
Player state additions This may only be a notification that the array is growing and the actor data isn't available yet, in which case the actual element will be null | |
| void | PostReplicatedChange
(
const FLobbyPlayerStateInfoArray& InArraySerializer |
Player state element has changed In this specific case only happens when the actor pointer is set. | |
| void | PreReplicatedRemove
(
const FLobbyPlayerStateInfoArray& InArraySerializer |
Player state removal |