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API > API/Plugins > API/Plugins/Lobby > API/Plugins/Lobby/ALobbyBeaconState
- AActor::PostInitializeComponents()
- ALobbyBeaconState::PostInitializeComponents()
References
| Module | Lobby |
| Header | /Engine/Plugins/Online/OnlineFramework/Source/Lobby/Public/LobbyBeaconState.h |
| Include | #include "LobbyBeaconState.h" |
| Source | /Engine/Plugins/Online/OnlineFramework/Source/Lobby/Private/LobbyBeaconState.cpp |
virtual void PostInitializeComponents&40;&41;
Remarks
Allow actors to initialize themselves on the C++ side after all of their components have been initialized, only called during gameplay