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API > API/Plugins > API/Plugins/Lobby > API/Plugins/Lobby/ALobbyBeaconHost
References
| Module | Lobby |
| Header | /Engine/Plugins/Online/OnlineFramework/Source/Lobby/Public/LobbyBeaconHost.h |
| Include | #include "LobbyBeaconHost.h" |
| Source | /Engine/Plugins/Online/OnlineFramework/Source/Lobby/Private/LobbyBeaconHost.cpp |
virtual ALobbyBeaconPlayerState * HandlePlayerLogin
(
ALobbyBeaconClient * ClientActor,
const FUniqueNetIdRepl & InUniqueId,
const FString & Options
)
Remarks
Handle a player logging in via the host beacon new player state object for the logged in player, null if there was any failure
Parameters
| Name | Description |
|---|---|
| ClientActor | client that is making the request |
| InUniqueId | unique id of the player |
| Options | game options passed in by the client at login |