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API > API/Plugins > API/Plugins/LiveLinkMovieScene > API/Plugins/LiveLinkMovieScene/MovieScene > API/Plugins/LiveLinkMovieScene/MovieScene/UMovieSceneLiveLinkSection
- UObject::PostLoad()
- UMovieSceneSignedObject::PostLoad()
- UMovieSceneLiveLinkSection::PostLoad()
References
| Module | LiveLinkMovieScene |
| Header | /Engine/Plugins/Animation/LiveLink/Source/LiveLinkMovieScene/Public/MovieScene/MovieSceneLiveLinkSection.h |
| Include | #include "MovieScene/MovieSceneLiveLinkSection.h" |
| Source | /Engine/Plugins/Animation/LiveLink/Source/LiveLinkMovieScene/Private/MovieScene/MovieSceneLiveLinkSection.cpp |
virtual void PostLoad&40;&41;
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.