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API > API/Plugins > API/Plugins/LiveLinkLens > API/Plugins/LiveLinkLens/ULiveLinkLensController
- UObject::PostLoad()
- ULiveLinkControllerBase::PostLoad()
- ULiveLinkLensController::PostLoad()
References
Module | LiveLinkLens |
Header | /Engine/Plugins/VirtualProduction/LiveLinkLens/Source/LiveLinkLens/Public/LiveLinkLensController.h |
Include | #include "LiveLinkLensController.h" |
Source | /Engine/Plugins/VirtualProduction/LiveLinkLens/Source/LiveLinkLens/Private/LiveLinkLensController.cpp |
virtual void PostLoad&40;&41;
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.