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Unreal Engine C++ API Reference > Plugins > LiveLinkFreeD > FLiveLinkFreeDSource
- ILiveLinkSource::IsSourceStillValid()
- FLiveLinkFreeDSource::IsSourceStillValid()
References
Module | LiveLinkFreeD |
Header | /Engine/Plugins/VirtualProduction/LiveLinkFreeD/Source/LiveLinkFreeD/Public/LiveLinkFreeDSource.h |
Include | #include "LiveLinkFreeDSource.h" |
Source | /Engine/Plugins/VirtualProduction/LiveLinkFreeD/Source/LiveLinkFreeD/Private/LiveLinkFreeDSource.cpp |
virtual bool IsSourceStillValid&40;&41; const
Remarks
Returns whether the Source is connected to its data provider and can still push valid data.