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API > API/Plugins > API/Plugins/LiveLinkDevice
| Name | UConnectionDelegate |
| Type | class |
| Header File | /Engine/Plugins/Animation/LiveLinkDevice/Source/LiveLinkDevice/Public/LiveLinkDeviceCapability_Connection.h |
| Include Path | #include "LiveLinkDeviceCapability_Connection.h" |
Syntax
UCLASS ()
class UConnectionDelegate : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UConnectionDelegate
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ConnectionChanged | FDeviceConnectionStatusChanged | LiveLinkDeviceCapability_Connection.h | ||
| ConnectionChangedDynamic | FDeviceConnectionStatusChangedDynamic | Dynamic delegate to be used in Blueprints. Avoid using it outside of the Game Thread. | LiveLinkDeviceCapability_Connection.h |
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