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Unreal Engine C++ API Reference > Plugins > LiveLinkCurveDebugUI
Inheritance Hierarchy
- FSelfRegisteringExec
- ILiveLinkCurveDebugUIModule
- FLiveLinkCurveDebugUIModule
References
Module | LiveLinkCurveDebugUI |
Header | /Engine/Plugins/Animation/LiveLinkCurveDebugUI/Source/LiveLinkCurveDebugUI/Public/LiveLinkCurveDebugUIModule.h |
Include | #include "LiveLinkCurveDebugUIModule.h" |
Syntax
class FLiveLinkCurveDebugUIModule :
public FSelfRegisteringExec,
public ILiveLinkCurveDebugUIModule
Overridden from FExec
Type | Name | Description | |
---|---|---|---|
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bool | Exec
(
UWorld* InWorld, |
Final override of Exec that asserts if called |
Overridden from ILiveLinkCurveDebugUIModule
Type | Name | Description | |
---|---|---|---|
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void | DisplayLiveLinkCurveDebugUI
(
FString& LiveLinkSubjectName |
Functions to control UI. |
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void |
Overridden from IModuleInterface
Type | Name | Description | |
---|---|---|---|
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void | Called before the module is unloaded, right before the module object is destroyed. | |
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void | Called right after the module DLL has been loaded and the module object has been created Load dependent modules here, and they will be guaranteed to be available during ShutdownModule. |