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API > API/Plugins > API/Plugins/LiveLinkComponents
Settings for LiveLink.
| Name | ULiveLinkComponentSettings |
| Type | class |
| Header File | /Engine/Plugins/Animation/LiveLink/Source/LiveLinkComponents/Public/LiveLinkComponentSettings.h |
| Include Path | #include "LiveLinkComponentSettings.h" |
Syntax
UCLASS (MinimalAPI, Config=Game, defaultconfig)
class ULiveLinkComponentSettings : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → ULiveLinkComponentSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bUpdateSubjectsImmediatelyInPIE | bool | If true, all LiveLink subjects with pending frame data will be updated immediately before the LiveLink components execute (only applies to PIE) | LiveLinkComponentSettings.h |
|
| DefaultControllerForRole | TMap< TSubclassOf< ULiveLinkRole >, TSubclassOf< ULiveLinkControllerBase > > | Default Controller class to use for the specified role | LiveLinkComponentSettings.h |
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