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API > API/Plugins > API/Plugins/LiveLinkComponents
| Name | FLiveLinkTransformControllerData |
| Type | struct |
| Header File | /Engine/Plugins/Animation/LiveLink/Source/LiveLinkComponents/Public/Controllers/LiveLinkTransformController.h |
| Include Path | #include "Controllers/LiveLinkTransformController.h" |
Syntax
USTRUCT (Blueprintable)
struct FLiveLinkTransformControllerData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bSweep | bool | Whether we sweep to the destination location, triggering overlaps along the way and stopping short of the target if blocked by something. | Controllers/LiveLinkTransformController.h |
|
| bTeleport | bool | Whether we teleport the physics state (if physics collision is enabled for this object). | Controllers/LiveLinkTransformController.h |
|
| bUseLocation | bool | Whether we should set the owning actor's location with the value coming from live link. | Controllers/LiveLinkTransformController.h |
|
| bUseRotation | bool | Whether we should set the owning actor's rotation with the value coming from live link. | Controllers/LiveLinkTransformController.h |
|
| bUseScale | bool | Whether we should set the owning actor's scale with the value coming from live link. | Controllers/LiveLinkTransformController.h |
|
| bWorldTransform | bool | Set the transform of the component in world space of in its local reference frame. | Controllers/LiveLinkTransformController.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ApplyTransform
(
USceneComponent* SceneComponent, |
Controllers/LiveLinkTransformController.h | ||
void CheckForError
(
FName OwnerName, |
Controllers/LiveLinkTransformController.h |