Navigation
API > API/Plugins > API/Plugins/LiveLinkComponents > API/Plugins/LiveLinkComponents/Controllers
References
| Module | LiveLinkComponents |
| Header | /Engine/Plugins/Animation/LiveLink/Source/LiveLinkComponents/Public/Controllers/LiveLinkTransformController.h |
| Include | #include "Controllers/LiveLinkTransformController.h" |
Syntax
USTRUCT&40;BlueprintType&41;
struct FLiveLinkTransformControllerData
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bSweep | Whether we sweep to the destination location, triggering overlaps along the way and stopping short of the target if blocked by something. | |
| bool | bTeleport | Whether we teleport the physics state (if physics collision is enabled for this object). | |
| bool | bUseLocation | Whether we should set the owning actor's location with the value coming from live link. | |
| bool | bUseRotation | Whether we should set the owning actor's rotation with the value coming from live link. | |
| bool | bUseScale | Whether we should set the owning actor's scale with the value coming from live link. | |
| bool | bWorldTransform | Set the transform of the component in world space of in its local reference frame. |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | ApplyTransform
(
USceneComponent* SceneComponent, |
||
| void | CheckForError
(
FName OwnerName, |