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Unreal Engine C++ API Reference > Plugins > LiveLinkCamera > ULiveLinkCameraController
- UObject::PostLoad()
- ULiveLinkControllerBase::PostLoad()
- ULiveLinkCameraController::PostLoad()
References
Module | LiveLinkCamera |
Header | /Engine/Plugins/VirtualProduction/LiveLinkCamera/Source/LiveLinkCamera/Public/LiveLinkCameraController.h |
Include | #include "LiveLinkCameraController.h" |
Source | /Engine/Plugins/VirtualProduction/LiveLinkCamera/Source/LiveLinkCamera/Private/LiveLinkCameraController.cpp |
virtual void PostLoad&40;&41;
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.