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Unreal Engine C++ API Reference > Plugins > LiveLink > ULiveLinkTimeSynchronizationSource
- UTimeSynchronizationSource::GetNewestSampleTime()
- ULiveLinkTimeSynchronizationSource::GetNewestSampleTime()
References
Module | LiveLink |
Header | /Engine/Plugins/Animation/LiveLink/Source/LiveLink/Public/LiveLinkTimeSynchronizationSource.h |
Include | #include "LiveLinkTimeSynchronizationSource.h" |
Source | /Engine/Plugins/Animation/LiveLink/Source/LiveLink/Private/LiveLinkTimeSynchronizationSource.cpp |
virtual FFrameTime GetNewestSampleTime&40;&41; const
Remarks
Get the time of the newest available sample (relative to this source's frame rate). Note, in cases where Rollover is allowed and has occurred, this may have a lower value than GetOldestSampleTime.