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Default blending method for any type of frames. It will interpolate numerical properties that are mark with "Interp".
Name
ULiveLinkBasicFrameInterpolationProcessor
Type
class
Header File
/Engine/Plugins/Animation/LiveLink/Source/LiveLink/Public/InterpolationProcessor/LiveLinkBasicFrameInterpolateProcessor.h
Include Path
#include "InterpolationProcessor/LiveLinkBasicFrameInterpolateProcessor.h"
Syntax
UCLASS (MinimalAPI, Meta=(DisplayName="Base Interpolation"))
class ULiveLinkBasicFrameInterpolationProcessor : public ULiveLinkFrameInterpolationProcessor
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Inheritance Hierarchy
Derived Classes
Classes
Variables
Public
Name
Type
Remarks
Include Path
Unreal Specifiers
bInterpolatePropertyValues
bool
InterpolationProcessor/LiveLinkBasicFrameInterpolateProcessor.h
EditAnywhere
Category="LiveLink"
Protected
Functions
Public
Overridden from ULiveLinkFrameInterpolationProcessor
Name
Remarks
Include Path
Unreal Specifiers
virtual ULiveLinkFrameInterpolationProcessor::FWorkerSharedPtr FetchWorker()
InterpolationProcessor/LiveLinkBasicFrameInterpolateProcessor.h
ULiveLinkFrameInterpolationProcessor
InterpolationProcessor/LiveLinkBasicFrameInterpolateProcessor.h