Navigation
Unreal Engine C++ API Reference > Plugins > LiveLink
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UActorComponent
- UDEPRECATED_LiveLinkDrivenComponent
References
Module | LiveLink |
Header | /Engine/Plugins/Animation/LiveLink/Source/LiveLink/Public/LiveLinkDrivenComponent.h |
Include | #include "LiveLinkDrivenComponent.h" |
Syntax
UCLASS&40;ClassGroup&61;"LiveLink", Deprecated&41;
class UDEPRECATED_LiveLinkDrivenComponent : public UActorComponent
Remarks
A component that applies data from Live Link to the owning actor
Variables
Type | Name | Description | |
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FName | ActorTransformBone | The name of the bone to drive the actors transform with (if None then we will take the first bone) |
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bool | bModifyActorTransform | Should the actors transform be driven by live link. |
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bool | bSetRelativeLocation | Should the transform from live link be treated as relative or world space. |
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FLiveLinkSubjectName | SubjectName | The name of the live link subject to take data from. |
Constructors
Type | Name | Description | |
---|---|---|---|
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UDEPRECATED_LiveLinkDrivenComponent
(
const FObjectInitializer& ObjectInitializer |
Overridden from UActorComponent
Type | Name | Description | |
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void | OnRegister () |
Called when a component is registered, after Scene is set, but before CreateRenderState_Concurrent or OnCreatePhysicsState are called. |
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void | OnUnregister () |
Called when a component is unregistered. |
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void | TickComponent
(
float DeltaTime, |
Function called every frame on this ActorComponent. |