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API > API/Plugins > API/Plugins/LiveLink
| Name | FLiveLinkTimeSynchronizationData |
| Type | struct |
| Header File | /Engine/Plugins/Animation/LiveLink/Source/LiveLink/Public/LiveLinkSubject.h |
| Include Path | #include "LiveLinkSubject.h" |
Syntax
struct FLiveLinkTimeSynchronizationData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bHasEstablishedSync | bool | Whether or not synchronization has been established. | LiveLinkSubject.h | |
| Offset | int32 | Frame offset that will be used for this source. | LiveLinkSubject.h | |
| RolloverFrame | int32 | The frame in our buffer where a rollover was detected. | LiveLinkSubject.h | |
| RolloverModulus | TOptional< FFrameTime > | Frame Time value modulus. When this value is not set, we assume no rollover occurs. | LiveLinkSubject.h | |
| SyncFrameRate | FFrameRate | Frame rate used as the base for synchronization. | LiveLinkSubject.h | |
| SyncStartTime | FFrameTime | Frame time that synchronization was established (relative to SynchronizationFrameRate). | LiveLinkSubject.h |