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API > API/Plugins > API/Plugins/LiveLink
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|
| Name |
FLiveLinkTimeSynchronizationData |
| Type |
struct |
| Header File |
/Engine/Plugins/Animation/LiveLink/Source/LiveLink/Public/LiveLinkSubject.h |
| Include Path |
#include "LiveLinkSubject.h" |
Syntax
struct FLiveLinkTimeSynchronizationData
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| bHasEstablishedSync |
bool |
Whether or not synchronization has been established. |
LiveLinkSubject.h |
|
| Offset |
int32 |
Frame offset that will be used for this source. |
LiveLinkSubject.h |
|
| RolloverFrame |
int32 |
The frame in our buffer where a rollover was detected. |
LiveLinkSubject.h |
|
| RolloverModulus |
TOptional< FFrameTime > |
Frame Time value modulus. When this value is not set, we assume no rollover occurs. |
LiveLinkSubject.h |
|
| SyncFrameRate |
FFrameRate |
Frame rate used as the base for synchronization. |
LiveLinkSubject.h |
|
| SyncStartTime |
FFrameTime |
Frame time that synchronization was established (relative to SynchronizationFrameRate). |
LiveLinkSubject.h |
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