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Unreal Engine C++ API Reference > Plugins > LiveLink > FLiveLinkClient
- ILiveLinkClient::PushSubjectStaticData_AnyThread()
- FLiveLinkClient::PushSubjectStaticData_AnyThread()
References
Module | LiveLink |
Header | /Engine/Plugins/Animation/LiveLink/Source/LiveLink/Public/LiveLinkClient.h |
Include | #include "LiveLinkClient.h" |
Source | /Engine/Plugins/Animation/LiveLink/Source/LiveLink/Private/LiveLinkClient.cpp |
virtual void PushSubjectStaticData_AnyThread
&40;
const FLiveLinkSubjectKey & SubjectKey,
TSubclassOf< ULiveLinkRole > Role,
FLiveLinkStaticDataStruct && StaticData
&41;
Remarks
Push static data for a specific subject for a certain role. This will clear all buffered frames