Navigation
Unreal Engine C++ API Reference > Plugins > LiveLink > FLiveLinkClient > IsSubjectValid
- ILiveLinkClient::IsSubjectValid()
- FLiveLinkClient::IsSubjectValid()
References
Module | LiveLink |
Header | /Engine/Plugins/Animation/LiveLink/Source/LiveLink/Public/LiveLinkClient.h |
Include | #include "LiveLinkClient.h" |
Source | /Engine/Plugins/Animation/LiveLink/Source/LiveLink/Private/LiveLinkClient.cpp |
virtual bool IsSubjectValid
&40;
FLiveLinkSubjectName SubjectName
&41; const
Remarks
Whether or not the client has a subject with this name that is valid and has valid snapshot data