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Unreal Engine C++ API Reference > Plugins > LiveLink > FLiveLinkClient > IsSubjectTimeSynchronized
- ILiveLinkClient::IsSubjectTimeSynchronized()
- FLiveLinkClient::IsSubjectTimeSynchronized()
References
Module | LiveLink |
Header | /Engine/Plugins/Animation/LiveLink/Source/LiveLink/Public/LiveLinkClient.h |
Include | #include "LiveLinkClient.h" |
Source | /Engine/Plugins/Animation/LiveLink/Source/LiveLink/Private/LiveLinkClient.cpp |
virtual bool IsSubjectTimeSynchronized
&40;
FLiveLinkSubjectName SubjectName
&41; const
Remarks
Whether or not the subject's data is time synchronized or not