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Unreal Engine C++ API Reference > Plugins > LiveLink > FLiveLinkClient > IsSubjectEnabled
- ILiveLinkClient::IsSubjectEnabled()
- FLiveLinkClient::IsSubjectEnabled()
References
Module | LiveLink |
Header | /Engine/Plugins/Animation/LiveLink/Source/LiveLink/Public/LiveLinkClient.h |
Include | #include "LiveLinkClient.h" |
Source | /Engine/Plugins/Animation/LiveLink/Source/LiveLink/Private/LiveLinkClient.cpp |
virtual bool IsSubjectEnabled
&40;
const FLiveLinkSubjectKey & SubjectKey,
bool bForThisFrame
&41; const
Remarks
Whether or not a subject from the specific source is the enabled subject. Only 1 subject with the same name can be enabled. At the start of the frame, a snapshot of the enabled subjects will be made. That snapshot dictate which subject will be used for the duration of that frame.