| bAutoBuildCollisionOnImport |
bool |
If enabled, the assets will automatically build collision upon their successful import. |
LidarPointCloudSettings.h |
- Config
- EditAnywhere
- Category="Automation"
|
| bAutoCalculateNormalsOnImport |
bool |
If enabled, the assets will automatically calculate normals upon their successful import. |
LidarPointCloudSettings.h |
- Config
- EditAnywhere
- Category="Automation"
|
| bAutoCenterOnImport |
bool |
Automatically centers the cloud on import. |
LidarPointCloudSettings.h |
- Config
- EditAnywhere
- Category="Automation"
|
| bEnableLidarRayTracing |
bool |
If enabled, Lidar assets will become visible to Ray Tracing. |
LidarPointCloudSettings.h |
- Config
- EditAnywhere
- Category=RayTracing
|
| bPrioritizeActiveViewport |
bool |
Enabling this will allocate larger portion of the available point budget to the viewport with focus. |
LidarPointCloudSettings.h |
- Config
- EditAnywhere
- Category=Performance
|
| bReleaseAssetAfterCooking |
bool |
Enabling this will automatically release memory used by the asset once it's cooked Helpful when dealing with very large data sets to avoid memory blocking |
LidarPointCloudSettings.h |
- Config
- EditAnywhere
- Category=Performance
|
| bReleaseAssetAfterSaving |
bool |
Enabling this will automatically release memory used by the asset once it's saved Helpful when dealing with very large data sets to avoid memory blocking |
LidarPointCloudSettings.h |
- Config
- EditAnywhere
- Category=Performance
|
| bUseAsyncImport |
bool |
Enabling this will allow editor to import the point clouds in the background, without blocking the main thread. |
LidarPointCloudSettings.h |
- Config
- EditAnywhere
- Category=Performance
|
| bUseFastRendering |
bool |
Enabling this will greatly improve runtime performance at a cost of quadrupling VRAM use |
LidarPointCloudSettings.h |
- Config
- EditAnywhere
- Category=Performance
|
| bUseRenderDataSmoothing |
bool |
If enabled, the render data generation will be spread across multiple frames to avoid freezes |
LidarPointCloudSettings.h |
- Config
- EditAnywhere
- Category=Performance
|
| CachedNodeLifetime |
float |
Sets how long the nodes wil be kept in RAM after they are no longer visible. |
LidarPointCloudSettings.h |
- Config
- EditAnywhere
- Category=Performance
- Meta=(ClampMin="0")
|
| DuplicateHandling |
ELidarPointCloudDuplicateHandling |
Determines how to handle duplicate points (distance < 0.0001). |
LidarPointCloudSettings.h |
- Config
- EditAnywhere
- Category=Octree
|
| ExportScale |
float |
Scale to apply during export. In most cases, this should be equal to an inverted ImportScale |
LidarPointCloudSettings.h |
- Config
- EditAnywhere
- Category="Import / Export"
- Meta=(ClampMin="0.0001")
|
| ImportScale |
float |
Scale to apply during import |
LidarPointCloudSettings.h |
- Config
- EditAnywhere
- Category="Import / Export"
- Meta=(ClampMin="0.0001")
|
| MaxBucketSize |
int32 |
Maximum number of unallocated points to keep inside the node before they need to be converted in to a full child node. |
LidarPointCloudSettings.h |
- Config
- EditAnywhere
- Category=Octree
|
| MaxDistanceForDuplicate |
float |
Maximum distance between points, within which they are considered to be duplicates |
LidarPointCloudSettings.h |
- Config
- EditAnywhere
- Category=Octree
- Meta=(ClampMin="0")
|
| MeshingBatchSize |
int32 |
Affects the size of per-thread data for the meshing algorithm. |
LidarPointCloudSettings.h |
- Config
- EditAnywhere
- Category=Collision
|
| MultithreadingInsertionBatchSize |
int32 |
Determines the maximum amount of points to process in a single batch when using multi-threading. |
LidarPointCloudSettings.h |
- Config
- EditAnywhere
- Category=Performance
|
| NodeGridResolution |
int32 |
Virtual grid resolution to divide the node into. |
LidarPointCloudSettings.h |
- Config
- EditAnywhere
- Category=Octree
|
| RenderDataSmoothingMaxFrametime |
float |
If UseRenderDataSmoothing is enabled, this will determine how much of the frame time can be spent on render data generation. |
LidarPointCloudSettings.h |
- Config
- EditAnywhere
- Category=Performance
- Meta=(EditCondition="bUseAsyncImport")
|