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API > API/Plugins > API/Plugins/LidarPointCloudRuntime > API/Plugins/LidarPointCloudRuntime/ULidarPointCloudComponent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool HasPointsInSphere
(
const FSphere& Sphere, |
LidarPointCloudComponent.h | ||
bool HasPointsInSphere
(
FVector Center, |
Returns true if there are any points within the given sphere. | LidarPointCloudComponent.h |
|
HasPointsInSphere(const FSphere &, bool)
| Name | HasPointsInSphere |
| Type | function |
| Header File | /Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/LidarPointCloudComponent.h |
| Include Path | #include "LidarPointCloudComponent.h" |
bool HasPointsInSphere
(
const FSphere & Sphere,
bool bVisibleOnly
) const
HasPointsInSphere(FVector, float, bool)
Description
Returns true if there are any points within the given sphere.
| Name | HasPointsInSphere |
| Type | function |
| Header File | /Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/LidarPointCloudComponent.h |
| Include Path | #include "LidarPointCloudComponent.h" |
UFUNCTION (BlueprintPure, Category="Lidar Point Cloud")
bool HasPointsInSphere
(
FVector Center,
float Radius,
bool bVisibleOnly
) const