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API > API/Plugins > API/Plugins/LidarPointCloudRuntime > API/Plugins/LidarPointCloudRuntime/ULidarPointCloud
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetVisibilityOfPointsInBox
(
const bool& bNewVisibility, |
LidarPointCloud.h |
|
|
void SetVisibilityOfPointsInBox
(
bool bNewVisibility, |
Sets visibility of points within the given box. | LidarPointCloud.h |
|
SetVisibilityOfPointsInBox(const bool &, const FBox &)
| Name | SetVisibilityOfPointsInBox |
| Type | function |
| Header File | /Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/LidarPointCloud.h |
| Include Path | #include "LidarPointCloud.h" |
UFUNCTION (BlueprintCallable, Category="Lidar Point Cloud")
void SetVisibilityOfPointsInBox
(
const bool & bNewVisibility,
const FBox & Box
)
SetVisibilityOfPointsInBox(bool, FVector, FVector)
Description
Sets visibility of points within the given box.
| Name | SetVisibilityOfPointsInBox |
| Type | function |
| Header File | /Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/LidarPointCloud.h |
| Include Path | #include "LidarPointCloud.h" |
UFUNCTION (BlueprintCallable, Category="Lidar Point Cloud")
void SetVisibilityOfPointsInBox
(
bool bNewVisibility,
FVector Center,
FVector Extent
)