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API > API/Plugins > API/Plugins/LidarPointCloudRuntime > API/Plugins/LidarPointCloudRuntime/ULidarPointCloud
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Reimport
(
const FLidarPointCloudAsyncParameters& AsyncParameters |
LidarPointCloud.h |
|
|
void Reimport
(
UObject* WorldContextObject, |
Re-imports the cloud from it's original source file, overwriting any current point information. | LidarPointCloud.h |
|
Reimport(const FLidarPointCloudAsyncParameters &)
| Name | Reimport |
| Type | function |
| Header File | /Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/LidarPointCloud.h |
| Include Path | #include "LidarPointCloud.h" |
| Source | /Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Private/LidarPointCloud.cpp |
UFUNCTION (BlueprintCallable, Category="Lidar Point Cloud",
Meta=(Latent, WorldContext="WorldContextObject", LatentInfo="LatentInfo", ExpandEnumAsExecs="AsyncMode"))
void Reimport
(
const FLidarPointCloudAsyncParameters & AsyncParameters
)
Reimport(UObject *, bool, FLatentActionInfo, ELidarPointCloudAsyncMode &, float &)
Description
Re-imports the cloud from it's original source file, overwriting any current point information.
| Name | Reimport |
| Type | function |
| Header File | /Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/LidarPointCloud.h |
| Include Path | #include "LidarPointCloud.h" |
| Source | /Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Private/LidarPointCloud.cpp |
UFUNCTION (BlueprintCallable, Category="Lidar Point Cloud",
Meta=(Latent, WorldContext="WorldContextObject", LatentInfo="LatentInfo", ExpandEnumAsExecs="AsyncMode"))
void Reimport
(
UObject * WorldContextObject,
bool bUseAsync,
FLatentActionInfo LatentInfo,
ELidarPointCloudAsyncMode & AsyncMode,
float & Progress
)