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API > API/Plugins > API/Plugins/LidarPointCloudRuntime > API/Plugins/LidarPointCloudRuntime/ULidarPointCloud
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool HasPointsInBox
(
const FBox& Box, |
LidarPointCloud.h | ||
bool HasPointsInBox
(
FVector Center, |
Returns true if there are any points within the given box. | LidarPointCloud.h |
|
HasPointsInBox(const FBox &, bool)
| Name | HasPointsInBox |
| Type | function |
| Header File | /Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/LidarPointCloud.h |
| Include Path | #include "LidarPointCloud.h" |
bool HasPointsInBox
(
const FBox & Box,
bool bVisibleOnly
) const
HasPointsInBox(FVector, FVector, bool)
Description
Returns true if there are any points within the given box.
| Name | HasPointsInBox |
| Type | function |
| Header File | /Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/LidarPointCloud.h |
| Include Path | #include "LidarPointCloud.h" |
UFUNCTION (BlueprintPure, Category="Lidar Point Cloud")
bool HasPointsInBox
(
FVector Center,
FVector Extent,
bool bVisibleOnly
) const