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API > API/Plugins > API/Plugins/LidarPointCloudRuntime
Used as a traversal tree for node selection during rendering
| Name | FLidarPointCloudTraversalOctree |
| Type | struct |
| Header File | /Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/LidarPointCloudOctree.h |
| Include Path | #include "LidarPointCloudOctree.h" |
Syntax
struct FLidarPointCloudTraversalOctree
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| LidarPointCloudOctree.h | |||
| LidarPointCloudOctree.h | |||
FLidarPointCloudTraversalOctree
(
FLidarPointCloudOctree* Octree, |
Build the Traversal tree from the Octree provided | LidarPointCloudOctree.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FLidarPointCloudTraversalOctree() |
LidarPointCloudOctree.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bValid | bool | LidarPointCloudOctree.h | ||
| Extents | TArray< FVector3f > | LidarPointCloudOctree.h | ||
| LevelWeights | TArray< float > | Normalized histogram of level weights, one for each LOD. Used for point scaling | LidarPointCloudOctree.h | |
| NumLODs | uint8 | Stores the number of LODs. | LidarPointCloudOctree.h | |
| Octree | FLidarPointCloudOctree * | Pointer to the source Octree | LidarPointCloudOctree.h | |
| RadiiSq | TArray< float > | Stores per-LOD bounds in World space. | LidarPointCloudOctree.h | |
| ReversedVirtualDepthMultiplier | float | LidarPointCloudOctree.h | ||
| Root | FLidarPointCloudTraversalOctreeNode | LidarPointCloudOctree.h | ||
| VirtualDepthMultiplier | float | LidarPointCloudOctree.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CalculateLevelWeightsForSelectedNodes
(
TArray< float >& OutLevelWeights |
LidarPointCloudOctree.h | ||
void CalculateVisibilityStructure
(
TArray< uint32 >& OutData |
LidarPointCloudOctree.h | ||
FVector GetCenter() |
LidarPointCloudOctree.h | ||
FVector GetExtent() |
LidarPointCloudOctree.h | ||
int32 GetVisibleNodes
(
TArray< FLidarPointCloudTraversalOctreeNodeSizeData >& NodeSizeData, |
Selects and appends the subset of visible nodes for rendering. Returns number of selected nodes | LidarPointCloudOctree.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| LidarPointCloudOctree.h | |||
| LidarPointCloudOctree.h |