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3D vector represented using only a single byte per component
| Name | FLidarPointCloudNormal |
| Type | struct |
| Header File | /Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/LidarPointCloudShared.h |
| Include Path | #include "LidarPointCloudShared.h" |
Syntax
USTRUCT (BlueprintType )
struct FLidarPointCloudNormal
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| LidarPointCloudShared.h | |||
FLidarPointCloudNormal
(
const FVector3f& Normal |
LidarPointCloudShared.h | ||
FLidarPointCloudNormal
(
const FPlane& Normal |
LidarPointCloudShared.h | ||
FLidarPointCloudNormal
(
const float& X, |
LidarPointCloudShared.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| X | uint8 | LidarPointCloudShared.h |
|
|
| Y | uint8 | LidarPointCloudShared.h |
|
|
| Z | uint8 | LidarPointCloudShared.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsValid() |
LidarPointCloudShared.h | ||
void Reset() |
LidarPointCloudShared.h | ||
void SetFromFloats
(
const float& InX, |
LidarPointCloudShared.h | ||
void SetFromVector
(
const FVector3f& Normal |
LidarPointCloudShared.h | ||
FVector3f ToVector() |
LidarPointCloudShared.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FLidarPointCloudNormal& Other |
LidarPointCloudShared.h |