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API > API/Plugins > API/Plugins/LidarPointCloudRuntime
| Name | ALidarPointCloudActor |
| Type | class |
| Header File | /Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/LidarPointCloudActor.h |
| Include Path | #include "LidarPointCloudActor.h" |
Syntax
UCLASS (BlueprintType, HideCategories=("Materials"))
class ALidarPointCloudActor : public AActor
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → ALidarPointCloudActor
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ALidarPointCloudActor
(
const FObjectInitializer& ObjectInitializer |
LidarPointCloudActor.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PointCloudComponent | TObjectPtr< ULidarPointCloudComponent > | LidarPointCloudActor.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ULidarPointCloud * GetPointCloud() |
LidarPointCloudActor.h |
|
|
ULidarPointCloudComponent * GetPointCloudComponent() |
Returns PointCloudComponent subobject | LidarPointCloudActor.h | |
virtual bool GetReferencedContentObjects
(
TArray< UObject* >& Objects |
LidarPointCloudActor.h | ||
void SetPointCloud
(
ULidarPointCloud* InPointCloud |
LidarPointCloudActor.h |