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API > API/Plugins > API/Plugins/LidarPointCloudRuntime
| Name | ALidarClippingVolume |
| Type | class |
| Header File | /Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/LidarPointCloud.h |
| Include Path | #include "LidarPointCloud.h" |
Syntax
UCLASS (HideCategories=(Collision, Brush, Attachment, Physics, Volume, BrushBuilder), MinimalAPI)
class ALidarClippingVolume : public AVolume
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → ABrush → AVolume → ALidarClippingVolume
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ALidarClippingVolume() |
LidarPointCloud.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bEnabled | bool | LidarPointCloud.h |
|
|
| Mode | ELidarClippingVolumeMode | Affects how this volume affects points | LidarPointCloud.h |
|
| Priority | int32 | Determines the processing order of the nodes, in case they overlap. | LidarPointCloud.h |
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