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API > API/Plugins > API/Plugins/LidarPointCloudRuntime
| |
|
| Name |
ALidarClippingVolume |
| Type |
class |
| Header File |
/Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/LidarPointCloud.h |
| Include Path |
#include "LidarPointCloud.h" |
Syntax
UCLASS (HideCategories=(Collision, Brush, Attachment, Physics, Volume, BrushBuilder), MinimalAPI)
class ALidarClippingVolume : public AVolume
Inheritance Hierarchy
Constructors
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| bEnabled |
bool |
|
LidarPointCloud.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Clipping Volume"
|
| Mode |
ELidarClippingVolumeMode |
Affects how this volume affects points |
LidarPointCloud.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Clipping Volume"
|
| Priority |
int32 |
Determines the processing order of the nodes, in case they overlap. |
LidarPointCloud.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Clipping Volume"
|
Functions
Public