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API > API/Plugins > API/Plugins/LevelSnapshotsEditor
| Name | ULevelSnapshotsEditorFunctionLibrary |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelSnapshotsEditor/Public/LevelSnapshotsEditorFunctionLibrary.h |
| Include Path | #include "LevelSnapshotsEditorFunctionLibrary.h" |
Syntax
UCLASS ()
class ULevelSnapshotsEditorFunctionLibrary : public UBlueprintFunctionLibrary
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintFunctionLibrary → ULevelSnapshotsEditorFunctionLibrary
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void GenerateThumbnailForSnapshotAsset
(
ULevelSnapshot* SnapshotPackage |
If the snapshot is saved in the registry, takes a screenshot of the editor scene and sets it as thumnail for the snapshot. | LevelSnapshotsEditorFunctionLibrary.h |
|
| Uses TakeLevelSnapshotAndSaveToDisk() and assumes Editor World | LevelSnapshotsEditorFunctionLibrary.h |
|
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| Creates a new Level Snapshot asset in the content browser and then captures the target world. | LevelSnapshotsEditorFunctionLibrary.h |
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