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Classes
| Type | Name | Description | |
|---|---|---|---|
| FLevelSnapshotEvent_Blueprint | Event data is extracted to structs so event delegate signature does not need to be modified in the future. | ||
| FLogCategoryLogLevelSnapshots | |||
| FPostTakeSnapshotEventData | |||
| FPreTakeSnapshotEventData | |||
| ILevelSnapshotsModule | |||
| ULevelSnapshotsEngineSubsystem | Exposes some native Level Snapshots events to Blueprint scripting. | ||
| ULevelSnapshotsFilteringLibrary | |||
| ULevelSnapshotsFunctionLibrary |
Constants
| Name | Description |
|---|---|
| LogLevelSnapshots |
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | UE::LevelSnapshots::AreNumericPropertiesNearlyEqual
(
const FNumericProperty* Property, |
||
| FProperty * | UE::LevelSnapshots::GetParentProperty
(
const FProperty* Property |
||
| bool | UE::LevelSnapshots::IsPropertyCollection
(
const FProperty* Property |
Returns true if the property is a set, array, map, etc but NOT a struct | |
| bool | UE::LevelSnapshots::IsPropertyComponentOrSubobject
(
const FProperty* Property |
A quick property flag check. Assumes the property flags are properly set/deserialized | |
| bool | UE::LevelSnapshots::IsPropertyContainer
(
const FProperty* Property |
Returns true if the property is a struct, map, array, set, etc | |
| bool | UE::LevelSnapshots::IsPropertyInCollection
(
const FProperty* Property |
Is the property an element of a set, array, map, etc | |
| bool | UE::LevelSnapshots::IsPropertyInContainer
(
const FProperty* Property |
Is the property an element of a struct, set, array, map, etc | |
| bool | UE::LevelSnapshots::IsPropertyInMap
(
const FProperty* Property |
||
| bool | UE::LevelSnapshots::IsPropertyInStruct
(
const FProperty* Property |
||
| void | UE::LevelSnapshots::UpdateDecimalComparisionPrecision
(
float FloatPrecision, |
Variables
| Type | Name | Description | |
|---|---|---|---|
| double | GDoubleComparisonPrecision | ||
| float | GFloatComparisonPrecision |