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API > API/Plugins > API/Plugins/LevelSnapshots
| Name | ULevelSnapshotsFilteringLibrary |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelSnapshots/Public/LevelSnapshotsFilteringLibrary.h |
| Include Path | #include "LevelSnapshotsFilteringLibrary.h" |
Syntax
UCLASS ()
class ULevelSnapshotsFilteringLibrary : public UBlueprintFunctionLibrary
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintFunctionLibrary → ULevelSnapshotsFilteringLibrary
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void ApplyFilterToFindSelectedProperties
(
ULevelSnapshot* Snapshot, |
Goes through the properties of the actors and their components calling IsPropertyValid on them. | LevelSnapshotsFilteringLibrary.h | |
static FPropertySelectionMap DiffAndFilterSnapshot
(
UWorld* InWorld, |
Diffs the snapshot with the given world and returns the changes that pass the filter. | LevelSnapshotsFilteringLibrary.h |