Navigation
API > API/Plugins > API/Plugins/LevelSnapshots
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- USubsystem
- UDynamicSubsystem
- UEngineSubsystem
- ULevelSnapshotsEngineSubsystem
References
Module | LevelSnapshots |
Header | /Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelSnapshots/Public/LevelSnapshotsEngineSubsystem.h |
Include | #include "LevelSnapshotsEngineSubsystem.h" |
Syntax
UCLASS&40;&41;
class ULevelSnapshotsEngineSubsystem : public UEngineSubsystem
Remarks
Exposes some native Level Snapshots events to Blueprint scripting.
Variables
Type | Name | Description | |
---|---|---|---|
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FPostApplySnapshotEvent | OnPostApplySnapshot | Called after a level snapshot was applied to a world. |
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FPostTakeSnapshotEvent | OnPostTakeSnapshot | Called after a level snapshot captures the world's data. |
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FPreApplySnapshotEvent | OnPreApplySnapshot | Called before a level snapshot is applied to a world. |
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FPreTakeSnapshotEvent | OnPreTakeSnapshot | Called before a level snapshot captures the world's data. |
Overridden from USubsystem
Type | Name | Description | |
---|---|---|---|
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void | Deinitialize () |
Implement this for deinitialization of instances of the system |
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void | Initialize
(
FSubsystemCollectionBase& Collection |
Implement this for initialization of instances of the system |
Classes
Type | Name | Description | |
---|---|---|---|
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FPostApplySnapshotEvent | ||
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FPostTakeSnapshotEvent | ||
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FPreApplySnapshotEvent | ||
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FPreTakeSnapshotEvent |