Navigation
API > API/Plugins > API/Plugins/LevelSnapshots
Filters
Classes
| Type | Name | Description | |
|---|---|---|---|
| FClassRestorationSkipper | Disallows provided classes. |
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | UE::LevelSnapshots::Restorability::IsActorDesirableForCapture
(
const AActor* Actor |
Is this actor captured by the snapshot system? | |
| bool | UE::LevelSnapshots::Restorability::IsActorRestorable
(
const AActor* Actor |
Can this actor be restored? Stronger requirement than IsActorDesirableForCapture: we may capture the data but not support restoring it at the moment. | |
| bool | UE::LevelSnapshots::Restorability::IsComponentDesirableForCapture
(
const UActorComponent* Component |
Is this component captured by the snapshot system? | |
| bool | UE::LevelSnapshots::Restorability::IsPropertyDesirableForCapture
(
const FProperty* Property |
Can the property be captured? | |
| bool | UE::LevelSnapshots::Restorability::IsPropertyExplicitlySupportedForCapture
(
const FProperty* Property |
Is this property always captured by the snapshot system? | |
| bool | Is this property never captured by the snapshot system? | ||
| bool | UE::LevelSnapshots::Restorability::IsRestorableProperty
(
const FProperty* LeafProperty |
Is this property captured by the snapshot system? | |
| bool | UE::LevelSnapshots::Restorability::IsSubobjectClassDesirableForCapture
(
const UClass* SubobjectClass |
Is this subobject class captured by the snapshot system? | |
| bool | UE::LevelSnapshots::Restorability::IsSubobjectDesirableForCapture
(
const UObject* Subobject |
Is this subobject captured by the snapshot system? | |
| bool | UE::LevelSnapshots::Restorability::ShouldConsiderMatchedActorForRestoration
(
const FCanModifyMatchedActorParams& Params, |
The actor exists in the world and the snapshot. Should we show it in the list of modified actors? | |
| bool | UE::LevelSnapshots::Restorability::ShouldConsiderNewActorForRemoval
(
const AActor* Actor, |
The actor did not exist in the snapshot. Should we show it in the list of added actors? | |
| bool | UE::LevelSnapshots::Restorability::ShouldConsiderRemovedActorForRecreation
(
const FCanRecreateActorParams& Params, |
The actor was removed from the snapshot. Should we show it in the list of removed actors? |