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Defines a callback for deciding whether a property has changed.
This is useful for cases where certain properties are disabled by others. For an example see FStaticMeshCollisionPropertyComparer.
| Name | IPropertyComparer |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelSnapshots/Public/Restorability/Interfaces/IPropertyComparer.h |
| Include Path | #include "Restorability/Interfaces/IPropertyComparer.h" |
Syntax
class IPropertyComparer
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IPropertyComparer() |
Restorability/Interfaces/IPropertyComparer.h |
Enums
Public
| Name | Remarks |
|---|---|
| EPropertyComparison |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual EPropertyComparison ShouldConsiderPropertyEqual
(
const FPropertyComparisonParams& Params |
Decides whether the property should be considered equal. | Restorability/Interfaces/IPropertyComparer.h |