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API > API/Plugins > API/Plugins/LevelSnapshots
| Name | FPropertyComparisonParams |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelSnapshots/Public/Restorability/Params/PropertyComparisonParams.h |
| Include Path | #include "Restorability/Params/PropertyComparisonParams.h" |
Syntax
struct FPropertyComparisonParams
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPropertyComparisonParams
(
ULevelSnapshot* Snapshot, |
Restorability/Params/PropertyComparisonParams.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| InspectedClass | UClass * | The class we're looking at. This is not necessarily the class LeafProperty resides in. | Restorability/Params/PropertyComparisonParams.h | |
| LeafProperty | const FProperty * | The property being checked | Restorability/Params/PropertyComparisonParams.h | |
| Snapshot | ULevelSnapshot * | Restorability/Params/PropertyComparisonParams.h | ||
| SnapshotActor | AActor * | Snapshot version of the actor | Restorability/Params/PropertyComparisonParams.h | |
| SnapshotContainer | void * | Parameter for FProperty::ContainerPtrToValuePtr. | Restorability/Params/PropertyComparisonParams.h | |
| SnapshotObject | UObject * | Either an AActor, UActorComponent, or a subobject of the two. | Restorability/Params/PropertyComparisonParams.h | |
| WorldActor | AActor * | Actor currently in the world | Restorability/Params/PropertyComparisonParams.h | |
| WorldContainer | void * | Parameter for FProperty::ContainerPtrToValuePtr. | Restorability/Params/PropertyComparisonParams.h | |
| WorldObject | UObject * | Either an AActor, UActorComponent, or a subobject of the two. | Restorability/Params/PropertyComparisonParams.h |