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API > API/Plugins > API/Plugins/LevelSnapshots > API/Plugins/LevelSnapshots/FLevelSnapshotPropertyChain
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
Filtering/PropertySelection.h |
|
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Filtering/PropertySelection.h |
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Filtering/PropertySelection.h |
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FLevelSnapshotPropertyChain()
| |
|
| Name |
FLevelSnapshotPropertyChain |
| Type |
function |
| Header File |
/Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelSnapshots/Public/Filtering/PropertySelection.h |
| Include Path |
#include "Filtering/PropertySelection.h" |
FLevelSnapshotPropertyChain()
FLevelSnapshotPropertyChain(const FProperty *)
| |
|
| Name |
FLevelSnapshotPropertyChain |
| Type |
function |
| Header File |
/Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelSnapshots/Public/Filtering/PropertySelection.h |
| Include Path |
#include "Filtering/PropertySelection.h" |
| Source |
/Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelSnapshots/Private/Filtering/PropertySelection.cpp |
FLevelSnapshotPropertyChain
(
const FProperty * RootProperty
)
FLevelSnapshotPropertyChain(const FArchiveSerializedPropertyChain , const FProperty )
| |
|
| Name |
FLevelSnapshotPropertyChain |
| Type |
function |
| Header File |
/Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelSnapshots/Public/Filtering/PropertySelection.h |
| Include Path |
#include "Filtering/PropertySelection.h" |
| Source |
/Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelSnapshots/Private/Filtering/PropertySelection.cpp |
FLevelSnapshotPropertyChain
(
const FArchiveSerializedPropertyChain * ChainToLeaf,
const FProperty * LeafProperty
)