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Event data is extracted to structs so event delegate signature does not need to be modified in the future. Please follow this pattern when you add new events.
| Name | FLevelSnapshotEvent_Blueprint |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelSnapshots/Public/LevelSnapshotsEngineSubsystem.h |
| Include Path | #include "LevelSnapshotsEngineSubsystem.h" |
Syntax
USTRUCT (BlueprintType , DisplayName="LevelSnapshotEvent")
struct FLevelSnapshotEvent_Blueprint
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Snapshot | TObjectPtr< ULevelSnapshot > | The affected snapshot | LevelSnapshotsEngineSubsystem.h |
|