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Params for deciding whether an actor should be recreated
| Name | FCanRecreateActorParams |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelSnapshots/Public/Restorability/Interfaces/IActorSnapshotFilter.h |
| Include Path | #include "Restorability/Interfaces/IActorSnapshotFilter.h" |
Syntax
struct FCanRecreateActorParams
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ActorPath | FSoftObjectPath | The object path of the actor | Restorability/Interfaces/IActorSnapshotFilter.h | |
| Class | UClass * | The actor's class | Restorability/Interfaces/IActorSnapshotFilter.h | |
| DeserializeFromSnapshotFunc | FDeserializedActorGetter | If you need access to the actor's data, you can call this function. | Restorability/Interfaces/IActorSnapshotFilter.h | |
| EditorWorld | UWorld * | The world the snapshot is being applied to | Restorability/Interfaces/IActorSnapshotFilter.h | |
| ObjectFlags | EObjectFlags | The flags of the actor | Restorability/Interfaces/IActorSnapshotFilter.h | |
| WorldData | const FWorldSnapshotData & | All world data of the snapshot | Restorability/Interfaces/IActorSnapshotFilter.h |